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[Design Engineer] Job Opportunity: 3D Computer Graphics Artist - Naval Nuclear

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We are currently looking for a 3D Computer Graphics Artist in support of Fluor Marine Propulsion. It's a long term contract opportunity to be based in Albany, NY.


Shall possess a minimum of a Bachelorís degree.
Shall be currently proficient in developing 2D and 3D game-ready assets including low to mid poly 3D Models, textures, and animations using industry standard software like Photoshop and 3D Studio MAX (Maya experience will be considered).
Shall be experienced in composition and creation methods for in-game cinematics using After Effects and Premiere.
Proficient in 3D Modeling including texturing and unwrapping (3D Studio Max Preferred but Maya/others considered)
Low to mid poly hard-surface modeling for games
Photoshop (required)
Strong texturing and normal mapping skills
Creating texture maps from photos
Proficient in the use of texture atlases and tiling textures
Photorealistic Texturing of environmental objects
Experience maintaining uniform graphic quality in a cohesive visual environment
Basic understanding of Physical Based Rendering and materials
Basic understanding of Multi-sub texturing

The following is desired, but not required:

Character modeling
Character skinning and weighing
Basic understanding of laser scan data
Basic knowledge of Substance Designer or Painter
Basic understanding of 2D User Interface layouts and design
Experience developing optimized game assets from CAD models
Experience with Unity
Experience with CryENGINE
Experience developing for Head Mounted Displays
Basic understanding of level design
Basic understanding of lighting in game
Basic understanding of character editing
Basic understanding of character animation
Basic understanding of in engine sound design and implementation with FMOD
Basic understanding of level design
Instructional design
Video editing
Recent experience developing virtual training products for the Navy

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